Office Hours on Zoom by Appointment
Examines global reach of digital environments, structures and tools with focus on inclusion in terms of access, availability, affordability, adoption and application across cultures.
Digital Inclusion takes as its starting point the need for the digital environment to be inclusive and equitable. Digital technology has the potential to reach to all corners of the world, yet not all people experience inclusion in the same ways. Access to technology is only one way digital inclusion is put into action. The availability, affordability, adoption and application of digital technologies are all key to widening the net of digital inclusion. The course examines the digital environment from web design to virtual reality, from legal structures to policing, from broadband access to emerging technology to see how inclusion and equity are imagined, put into action or undermined. The course will look at the rise of digital technology alongside cultural, social, and legal frameworks that define a certain set of digital defaults that exclude as much as they attempt to include. Digital Inclusion will explore how making connections in a global environment means unpacking the very tools we use to communicate, the ways in which digital platforms are built, and who can or can’t use these tools, platforms, and systems.
DTC Learning Outcomes
DTC 206: Digital Inclusion primarily addresses program outcomes number 3, 5, and 6.
- Demonstrate competency with technology for designing and distributing digital works in various mediums.
- Demonstrate competency with design principles through both the production and analysis of media objects.
- Demonstrate and articulate an understanding of the way digital media and information function and circulate in multiple cultural contexts.
- Demonstrate an understanding of the history of technological development, from local to global perspectives, and its implications for a variety of mediums.
- Utilize an interdisciplinary perspective in order to understand the global changes brought about by digital media.
- Effectively communicate through writing and speech why and how digital media texts make meaning.
- No textbook is required for this course. Readings and other materials are all available online.
- Access to a computer, internet, and webcam
- Never Alone (for your computer or the app for your phone)
- Another one of the Games for Change
More information on each assignment and assessment will be available on our Canvas course site.
Your final grade for this class is based on points. Here is how much each portion of the course will contribute to your final grade:
Current Events – 300 points
Includes original posts and response discussion. There are 4 post cycles – 4 original posts (25 points each) and 4 discussion posts (50 points per cycle).
Reflections – 200 points
These are written responses to activities the whole class will be engaging in. These should be posted to your DTC portfolio site. If you do not already have a DTC portfolio site use this information to set one up. There are five reflections (40 points each) in this course.
Vocabulary List – 200 points
This includes: mid-point check-in (100 points) and final list (100 points).
Final Project – 300 points
Includes: pitch (50 points), peer feedback (50 points), and final project (200 points).
|Grade||Percentage||Grade Point||Grade||Percentage||Grade Point|
|A||94% – 100%||4.0||C+||77% – 79%||2.3|
|A –||90% – 93%||3.7||C||74% – 76%||2.0|
|B+||87% – 89%||3.3||C-||70% – 73%||1.7|
|B||84% – 86%||3.0||D+||67% – 69%||1.3|
|B –||80% – 83%||2.7||D||60% – 66%||1.0|
Note: There is no curve in this class.